Each time the game peaks and reaches a crescendo after a massive set-piece battle or boss fight, it suddenly dissipates and a new threat rises. There's certainly a lot to do, and it's both the biggest and longest game in the Arkham series (a thorough playthrough will likely top 30 hours), the best-looking and, unfortunately, the most rambling.Īrkham Knight has more endings than The Return of the King. It's a much busier game than any of the preceding ones, more of a true open world game with lots of things going on at once (and Alfred on hand to chide you if you neglect pressing tasks for too long) and you have to choose what you want Batman to do next. He also investigates crimes with a battery of CSI-style gadgets and with a number of allies, including Alfred, Oracle, Nightwing and Robin, who provide him with backup, advice and support.
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Batman has an array of fighting moves and gadgets that he can upgrade as the game proceeds, and has to pummel a pretty ridiculous number of bad guys into the ground to achieve his objectives.
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Veterans of the series will not find much here that they haven't encountered before. There's also the regular array of Riddler mini-missions, lots of cuts scenes and an in-game codex explaining the backstory of the various characters that non-comics readers may not have met before.
As well as a central storyline exploring the state of Batman's psyche after the death of his nemesis and the war against both Scarecrow and the Arkham Knight, there are a lot of side-missions, some of them unfolding into elaborate storylines by themselves. The game world is five times the size of Arkham City and Batman now has the use of the Batmobile to get around the city, in addition to his normal methods of running, flying (with his aerial cape) and grappling. Whilst previous games were set in tighter, more constrained areas, Arkham Knight opens up most of Gotham City to explore.
Arkham City (2011) and Arkham Origins (2013, developed by another team) expanded on these gameplay and plot elements and were even more successful, although they arguably lacked the focus of the original title.Īrkham Knight is Rocksteady's final game in the Arkham series. The game featured a mixture of puzzle-solving, visceral combat and characterisation that worked very well. It wasn't until the relatively unknown British studio Rocksteady released Arkham Asylum (2009) that a video game finally nailed the Batman character and mythos really successfully. Batman does not kill his enemies, meaning that more inventive solutions have to be found to defeat enemies, and he has a very large array of gadgets, locations and storylines to draw upon. The Batman mythos have always been well-suited for a video game.